Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction. Its unfair to put players in scenarios where Operator gameplay is required, but not provide a general base bump to their survivability. Fixed being able to select Operator/Drifter skin colors from general color palettes by selecting the All Colors option. We have made improvements so that the cooldown is much less felt. Fixed the Operators having black teeth due to not understanding the importance of flossing. Fixed selecting Operator Sigil causing a 5 second hitch. Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI. Fixed a script error that could occur at EoM or when hitting TAB as Operator. Fixed unintended difficulty when attempting to place Landing Craft Decorations as the Operator. Fixed Ally Necramechs interfering with Operator Void Dashing and Transference. Fixed being unable to swap Focus schools in the Simulacrum as Client. Please note that this Focus gained from new enemies aboard the Zariman does not currently show in the End of Mission screen. Fixed objective markers not updating during the Heart of Deimos Quest while in Operator mode. On the Nintendo Switch version, however, simply closing and reopening the game will put you back in the Orbiter, allowing you to restart the mission as your Warframe. Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix. The Operator can carry a different Amp and set of Arcanes to his or her, The Operator can be used as a complementary. Unlike Transcendence, Transference requires no resources and has no cooldown, and the player's focus passive abilities are constantly active. Fixed getting stuck as the Operator with no Abilities or movement after dying in a Necramech as a Client. . There is a rendering bug in the Orbiter that allows players to see inside the Warframe when walking through it as the Operator. Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking). Void Demon (by Orokin)Demon (by Helminth)Devil (by Ballas)Star-Child (by Vitruvian Ordis)Kiddo (by The Man in The Wall)Dreamers (by Worm Queen, Nora Night and The Unum)Sparky (by Eudico)Bees/Parasite/Aphids (by Erra)Betrayer (by Alad V)Chip (by Otak)Ayatan (by the Entrati) Information Fixed an issue with the Mastery Sigil not properly working on Operators. Fixed ability to Dojo Duel your own Operator. As reported here: Fixed several issues when entering the transportation tubes in the Sentient Anomaly: Fixed Operators in Void Mode speed running in the tube (gotta go fast?). Fixed the Spoiler character waistband appearing underneath them. Fixed the sash on the back of the Commodore Prime Operator Suit sticking straight up in the air when viewing it in the Profile diorama. As reported here: Fixed the Credits looted HUD tracker not updating while playing as Operator in Orb Vallis Assassinate Bounties. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. Fixed Sentinels with the Shield Charger Mod playing charge effect on Operators. This is who you really are. Please read the official patch notes for details and help contribute on the wiki! Quotes For all. . Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped.